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Chivalry 2 takes players back to medieval times, allowing players to strike enemies with a variety of one- and two-handed weapons, as well as use ranged, throwing, and special abilities. The variety of weapons and skills helps players separate players with different builds and playstyles to play with. Below, we’ll take a look at what to expect from Chivalry 2 classes and find the one that’s right for you, along with some tips.

Chivalry 2 Class Selection Guide

In total, there are four classes in the game, available for the same faction. They are the Archer, the Vanguard, the Footman and the Knight. Each class has three unique subclasses, which offer a slightly different style of play than the one before it. Not to mention that it has different options, primary, secondary and tertiary, and their abilities tend to be different.

Additionally, classes tend to have different armor classifications, which impacts their speed and defense level. The archer has the lowest amount of armor, but has a fast movement speed. Meanwhile, the Footman has medium speed and medium difficulty, while the Vanguard tends to have slightly less armor and more speed. finally, the knight is the most defensive, but it is slightly slower.

It should be noted that the Footman and Knight will take more damage from blunt weapons, while the Vanguard and Archer will take more damage from slashing and thrusting weapons.

Archer subclasses

Archers play an important role in harassing enemies from afar. Image via Torn Banner.

Archer has a variety of playstyles, with archer being one, crossbow being another, and then skirmisher being the last. The difference between them is as follows

  1. Longbowman – Bow or Warbow, one-handed secondary weapon and Spike Trap.
  2. Crossbowman – Crowwbow, one-handed secondary weapon and Pavise Shield
  3. Skirmisher – Javelins or throwing axes, secondary weapons can be one-handed primary weapons, light shields and a bear trap. Unique Ability, Jumping Strike – jump to deal damage and stagger.

As for abilities, the Longbowman has a falling brazier that he can use to add fire damage to his arrow that will burn his target over time. The crossbowman has a rally flag, which heals nearby allies until it’s destroyed, and the skirmisher gets the ammo replenish skill to replenish his ranged weapons.

The archer is best used in medium and long range scenarios, as it elevates them to make it easier for your arrows to land when they fall. The crossbowman can be much farther as the crossbow has an easier to use bolt curve than the archer. You can also play them closer to the front line and on objectives thanks to the cobblestone shield. The Ambusher is more suited to the front line as a mid-range stalker.

Vanguard Subclasses

The Vanguard has the following subclasses:

  1. Raider – Carries two primary and secondary primary weapons, and a special ability allows them to blow a trumpet to immediately heal allies around them.
  2. The Ambusher is an Assassin-type class that gains bonus damage when attacking enemies from behind. They carry faster attack weapons and a quiver resupply ability for their throwing weapons.
  3. The Devastator is the two-handed weapon class, but they have a faster movement speed than other classes that use two-handed weapons. They are also equipped with a throwable firebomb for their ability.

The Raider is the class that those who like to tactically switch between weapons will appreciate. They are very versatile and can use blunt weapons to fight knights and foot soldiers, or edged weapons against vanguards and archers.

Ambushers are a unique class, we recommend not rushing and looking for alternate paths to flank enemies and abuse your backstab attacks.

Finally, the Devestator is a fast two-handed class. Use your doges and moves more effectively to outmaneuver most defensive classes and strike with techniques like accelerating your blade.

Knighthood 2 Class Infantry
Image via Torn Banner.
  1. Poleman – A defensive themed character with long-range weapons like spears and hook-like weapons.
  2. The Man-at-Arms – is a protected character who wields one-handed weapons. They tend to be mobile defensive characters.
  3. Site engineer. A character who uses a sledgehammer and can build defensive walls and choose between a bear trap or a spike trap. They also make good wreckers for objective damage missions.

Note that all classes in the Footman tree use field medkits that heal unique allies.

We recommend playing poleman within your front line and taking down enemies. Your heavy attack also deals a lot of damage and can catch enemies off guard as they misjudge your strike range.

The Man-at-Arms is best used to block enemies and then outmaneuver enemies with their light but defensive kit. You can also pick up fast hitting weapons to stagger higher hitting weapon users to hack them over time.

As for the Field Engineer, hitting enemies in the head with your Sledge Hammer is the best, not to mention it’s a fast weapon and can take down knights and foot soldiers with ease. Also support your archers with buildings or fortify an objective area with your kit.

Knight subclasses

  1. Officer – a versatile heavy armor class equipped with two-handed and throwing weapons. Uses rally horn ability like the Raider.
  2. Guardian – The most tanky class in the game equipped with a choice of one-handed weapons and a kite shield. They also have a rallying banner like the crossbowman.
  3. Crusader – Has many two-handed weapons and uses a firebomb ability.

The officer is versatile but slow class. Build them to suit your style and role with the strengths of that style of play.

The Guardian is the most tanky class in the game and serves well at the heart of it, supported by archers and other long-range classes. Take the hits and stick your healing banner where the fights are thicket, such as objectives or places where enemies need to climb or attack.

Finally, the Crusader is the meathead with lots of armor. These guys can handle multiple enemies when played well, and their Firebomb is great for ensuring you can successfully lead the charge and attack an objective or maintain a defense.

This concludes this Chivalry 2 class selection guide. We hope these tips and brief overview give you an idea of ​​what to expect and how best to play them,