Hood: Outlaw and Legends released in early May, but it’s one of those games that you really need to take some time in before you can write a “will it work” review. For starters, the game relies on other players as the PvEvP mechanics mean it needs real traffic to survive. In addition, it relies heavily on content and, above all, on new content regularly. The Focus Home Entertainment and Sumo Digital team have their work cut out for this game because even a week after playing it, I was a bit bored.
In short, Hood: Outlaw and Legends focuses on two teams of players as they enter a map filled with guards, stealth opportunities, unlockable shortcuts, ammo to loot, and treasure to hunt down and steal. The taking, the treasure is always locked behind a safe that requires a key held by a sheriff. This Sherrif must be taken down by damage or you can just steal the key from him. The challenge comes in whatever happens in trying to do this.
Whether it’s the other team constantly stalking you as they sneak into a nearby bush or the relentless enemies parading around the map waiting to start a fight. Hood: Outlaw and Legends is a difficult game. These enemies are not taken down easily, other players are literally hidden away as they crawl through a bush, and the sheer chaos of the treasure hunt induces rage.
The thing that I loved and hated Hood: Outlaw and Legends that’s how fragile everything feels. No character, even the brutal soldier, feels too strong. Knowing that you might not survive a combat encounter between two guards, it’s difficult to keep your head down and avoid detection for as long as possible. Then again, there’s always the other team getting in the way and it really is. I haven’t yet played a game where the other team doesn’t give me a problem by being seen first. Sure, it could be an intentional but still boring mechanic.
Being a PvPvE mining game, that means the moment I entered a match my heart was racing. It’s a lot to deal with. First of all, you have to stay silent, avoid the guards, find a quick way to enter the area while trying to make sure the rest of the team is right. The action really begins once I find the key to the safe when the other team is notified. So from that point on, you’re always looking for them, whether it’s dodging their arrows or backstabbing that can instantly bring you down.
A typical match follows the same procedure. Enter, use each character’s ability to find the fastest path in the area, steal the key, loot the safe, and bring this treasure chest back to the extraction point. Once there I had to spin the box to escape while avoiding the constant onslaught of guards and other players trying to kill me and spin the chest for themselves.
This is where you have to be smart Hood: outlaw and legends. Each card has a range of spawn points. The closer the point, the faster you or the enemy team can get to the extraction point. The trick here is to collect these spawn points by standing for a while before converting them into your team. This radically changes the course of the match. If you have the two closest spawns, the enemy team must start from the back of the map to join you. This gives you plenty of time to launch the chest.
However, this is easier said than done. The opposing team would often camp a player on these spawns and hide in a bush. Just when I thought I had the point down, he was shooting an arrow in my head and killing me. It’s intimidating but a lot of fun at the same time. Do not mistake yourself, Hood: outlaw and legendIt’s more boring than fun but I’ve had a few laughs over the past few weeks. Especially in matches where the other team turned the treasure up to 90% for my team to come in, destroy them all and finish the 10% for ourselves.
The characters also do a little Hood: Outlaw and Legends what it is. There are four heroes to choose from and more along the way. Although they are cliché, have rigid animations and no personality, the roles they play are crucial to the game. There is Robin, a masked archier who acts like a sniper. John is a brutal tank-like character with a huge hammer. Tooke is a healer who swings a plague. Finally, Marianne is a rascal with a crossbow and blades.
Each character has their own unique look and feel and a range of cosmetic items to equip as you progress through the social center just by playing the game. In matches they are all useful as well. Robin and pull on a piece of wood that protrudes from a point of view to create a hanging rope that players can climb. John can also lift the doors as other players crawl through the hole. For the most part, every ability of every character feels important. Squishy characters are great for running to spawn points and keeping them safe by hiding. On the other hand, John being the bully is fantastic as close combat against enemies. You will never choose someone and you will feel disappointed.
At the same time, a large part Hood: Outlaw and Legends feels awkward no matter how careful or good you are at the game. Other players alert the guards resulting in utter mayhem throughout the game. There’s also the final part, the crank, where everything is a mess and you’re forced to fit into a box no matter which character you choose. The combat also doesn’t blend with the whole PvPvE aspect of the game. While I was focusing on taking down the guards, very slowly too since it relies on a relentless stamina feature, I continued to do so. shoot in the back by the opposing team. There is always a disadvantage for one of the teams and it takes a lot of balancing.
It also doesn’t help that the fight is awkward. Locking down enemies often caused me to automatically target a guard standing next to the player I wanted to attack. I then used an ability, which these don’t come back to often, and wasted it on a guard. However, combat shines during stealth. It’s just a shame that it never lasts long enough to enjoy it properly.
Aside from the characters and the awkward combat, Hood: Outlaw and Legends offers great maps to play on. Each of them looks dark and gloomy which adds to the overall feel of the game. It also improves the stealth of the game and the emphasis on silence. The design of the card is also superb. The massive castle walls made me feel like there was something precious on the other side. There’s even a swamp that looks great with its ruins scattered across the map. Sure, most of these cards blend into each other after awhile, but they at least look good.
While it has the potential to be awesome, it just isn’t there yet. The content dies out very quickly and the only real motivation to keep playing are the daily and weekly challenges. However, even these felt mediocre, especially when they tasked me with winning games. Which was almost impossible because of this little thing we call ‘ping’ here in South Africa. Hood: Outlaws & Legends is already not easy to play and now I had 180ms of ping against me which made the game unbearable at times. Attacking another player felt bad and the servers are constantly elastomeric. This is a problem when trying to aim for the perfect headshot.
Hood: Verdict of Outlaws and Legends
The game package simply feels like “early access” with limited content, features, cosmetics, maps, and characters. Of course there are some amazing moments and I enjoyed my games more than I hated them. However, I can’t help but think that this game will be better in a few months. It needs balance and content.
This Hood: Outlaws & Legends review is based on code sent to us by Focus Home Entertainment
Available on: PS4, PS5, Xbox One, Xbox Series X / S, PC | Revised on: PS5 | Release Dated: May 7, 2021 | Price: Of R539